![]() If there are more than 2 batteries on the bomb and there is a lit indicator with label FRK, press and immediately release the button.If the button is white and there is a lit indicator with label CAR, hold the button and refer to "Releasing a Held Button".If there is more than 1 battery on the bomb and the button says "Detonate", press and immediately release the button.If the button is blue and the button says "Abort", hold the button and refer to "Releasing a Held Button".See Appendix B for battery identification reference.įollow these rules in the order they are listed. See Appendix A for indicator identification reference. That’s the kind of thinking that gets people exploded. You might think that a button telling you to press it is pretty straightforward. Otherwise, if there are no red wires, cut the last wire. Otherwise, if there is exactly one yellow wire and there is more than one white wire, cut the fourth wire. If there are no yellow wires and the last digit of the serial number is odd, cut the third wire. Otherwise, if there are no black wires, cut the second wire. Otherwise, if there is exactly one red wire and there is more than one yellow wire, cut the first wire. If the last wire is black and the last digit of the serial number is odd, cut the fourth wire. Otherwise, if there is more than one yellow wire, cut the last wire. Otherwise, if there is exactly one blue wire, cut the first wire. Otherwise, if the last wire is yellow and there are no red wires, cut the first wire. If there is more than one red wire and the last digit of the serial number is odd, cut the last red wire. Otherwise, if there is more than one blue wire, cut the last blue wire. Otherwise, if the last wire is white, cut the last wire. If there are no red wires, cut the second wire. Wire ordering begins with the first on the top.Only the one correct wire needs to be cut to disarm the module.A wire module can have 3-6 wires on it.All the players were involved and they were some of the most engaging and rewarding puzzle's I've ever done.Wires are the lifeblood of electronics! Wait, no, electricity is the lifeblood. Seperating the players making sure they had to be a two places simultaneously, both solving the puzzle really added to the tension too (I made sure the puzzle answers would change every few minutes so they can't just grab the answer and run). Second instance was a magical prison console, where players had to input or draw the right glyphs through only descriptions (also timed). A simple cypher (One had scrambled letters other had the cipher) a Symbol keypad (I used one's similar to Don't push the button from Jackbox, one person described other chose which to press) and a number dial (Finding which set of rules was pertinent to the numbers given and solving). They had three seperate "puzzles" to solve in 5 minutes. I ran this exact thing as DM Twice and it's been amazing both times!!! (I thought you were one of my players when I first started reading).įirst instance was a cyberpunk hesit, One player was at the server room using headsets to communicate with the others at the vault keypad. Combat areas for every conceivable encounter. Collection of Podcasts, Vidcasts, and other D&D Multimedia for your consumption. Worldbuilding, Storybuilding, DM Discussion. ![]() The DM Help Multireddit Check out our wiki! Message the Moderators
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